

AI concept art by Boris Dauvergne
We are aiming at a 10 minutes long vertical slice showing the beginning of the game. Our objective is to make a game consistent in all its aspects (universe, story, themes, level design, art, music, etc...) and a more professional use of Unity.
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In terms of gameplay, our main references are Sly Cooper for platforming and Forbidden Siren, from which we got the mechanic of looking through people's eyes.
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The team is composed of students from different schools and levels, it is why I put a lot of effort into management (applying a derivative of the Scrum Method) trying to be flexible.
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Other Team Members :
Dylan Fitzpatrick | Lead Designer
Charlotte Auger | Lead Programmer
Alessandro Cheinisse | Lead Level Designer
Nicolas Ceriani | Game Designer
Gary Boutry | Writer
Nathan Franco | Writer
Valentin Bourgogne | Writer
Corentin Becq | Lead Art
Thibault Magrit | 3D Artist
Boris Dauvergne | 3D Artist
Antoine Destailleurs | Concept Artist
Maxime Congy | UI Artist

Robot concept art by Thibault Magrit