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Eye Hack Project | 2018 (stand by)

Platform & Stealth Game

Pitch: In 2196 in Antarctica, a cyborg wants to hack and replace the world controlling AI. In order to infiltrate the AI’s HQ, he must use his enemies’ vision...

Lead (13 people) | Level Design | UI/UX Design

AI concept art by Boris Dauvergne

We are aiming at a 10 minutes long vertical slice showing the beginning of the game. Our objective is to make a game consistent in all its aspects (universe, story, themes, level design, art, music, etc...) and a more professional use of Unity.

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In terms of gameplay, our main references are Sly Cooper for platforming and Forbidden Siren, from which we got the mechanic of looking through people's eyes.

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The team is composed of students from different schools and levels, it is why I put a lot of effort into management (applying a derivative of the Scrum Method) trying to be flexible.

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Other Team Members :

Dylan Fitzpatrick | Lead Designer

Charlotte Auger | Lead Programmer

‎Alessandro Cheinisse | ‎Lead Level Designer

Nicolas Ceriani | Game Designer

Gary Boutry | Writer

Nathan Franco | Writer

Valentin Bourgogne | Writer

Corentin Becq | Lead Art

Thibault Magrit | 3D Artist

Boris Dauvergne | 3D Artist

Antoine Destailleurs | Concept Artist

Maxime Congy | UI Artist

Robot concept art by Thibault Magrit

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